viernes, 7 de abril de 2017

Deck Friday: Professor Dance-Storm! (Professor Brainstorm Dancing Deck)

So after learning that Professor Brainstorm was one of my X10 heroes (Other being Night Cap), i knew i had to make a useful deck to get those tickets. This is one of them.

I sadly dont have Valkyrie or Teleport, so OTK Valkyrie is out. I dont have Jester nor Teleport, so OTK Jester is off the list. Then i thought.

"Prof. Brainstorm has quite alot of Dancing zombies. How about i make a deck with them?"

Eureka! (No pun intended). I had a deck!

"Never gonna give you up! Never gonna let you down!"
Lets take a in-depth look at this deck!

X4 Unlife Of The Party: With the many zombies that you can get on the board, UOTP works well with this deck. It also benefits from all the dancing synergy.

X4 Aerobics Instructor: She will boost up all of the dancing zombies we have here. The extra strength will help them take out any big threat on the board with ease.

X4 Conga Zombie: Your early game control zombies. These will help in taking out any small minion, even those with 3 HP.

X4 Disco Zombie: Spawning 1 extra zombie, you can use it to take out weak minions, 3 HP plants, or to simply boost UOTP. The backup dancer helps set up Flamenco Zombie too, as if you play it, it will deal 6 damage.

X4 Fun-Dead Raiser: This will help to cycle thru our deck quickly, and keep a card advantage. Generally you should use it if you have nothing much or else to play.

X4 Jester: Not only being a Dancing zombie, it will help in dealing damage quickly to the Plant Hero, and get them guessing on what to use on it. It can also prompt the block if needed.

X3 Rocket Science: Being pretty much a necesity in almost every Brainy deck, it will help in taking down big foes who will deal alot of damage, or to defeat a plant who may cause you alot of trouble.

X4 Drum Major: Having amazing stats and being a Dancing zombie (Surprisingly), it can take down almost all foes in the mid game, and do great damage to the plant hero.

X3 The Chickening: Helpful in removing any weak cards, like Shroom For Two. Its incredible if played on turn 4 with a board almost or completely full of Dancing zombies, and with a Flamenco in your hand, as that will deal 8 DAMAGE

X4 Flamenco Zombie: Your main damage dealer. Just play it when you have 2 or more Dancing zombies in the board, or else it wont be worth it (unless it wins you the game).

X2 Disco-Tron 3000: These can easily be replaced with another chickening or Rocket Science, but if you have them, they are worth having. They can give +3/+3 to UOTP, and deal the 8 damage with flamenco mentioned before. Its a great card and can be replaced as well, not really affecting the deck much.

With this deck, you are looking to control early on with Conga and Disco Zombie, while building up and setting up for Flamenco Zombie around Turns 5, 6 or 7. It does suffer against aggro and control decks, and can definitely suffer against Amphibious lanes, due to not having anything other than Chickening to counter them. 

If Flamenco doesnt work, you can use Aerobics instructor, and build up your Dancing zombies with big damage, while Jester does work by pressuring the Plant heroes block. Use The Chickening and Rocket Science well, and you will win while dancing to victory!

You could say... "Dance Through the Danger"? ;)

Anyways that wraps up this Deck Friday! Thanks for reading! And good luck out in the battlefield!
~Plants10000

No hay comentarios:

Publicar un comentario