viernes, 14 de julio de 2017
Time Travel Wednesdays: Crazy Nuts! Gameplay
Forget Me Nuts is like Defensive End but cheaper, and as a plant, and as a nut, while Go Nuts makes all team-up plants get +1 attack! Enjoy!
martes, 11 de julio de 2017
Event Card Analysis: Trapper Zombie

Trapper Zombie is an event zombie card in Plants vs. Zombies Heroes, and a member of the Sneaky class. He costs 4 to play, and has 3/3. He has the Gravestone trait, and his ability makes a Trapper Territory environment when he is revealed.
Trapper Zombie is used to destroy plants that have 1 in a lane. He acts similar to Fire Rooster, but creates an environment that does the same ability as Fire Rooster's ability. However, unlike Fire Rooster, the same ability is an environment and not part of a zombie, since it cannot be used on heights and only on the ground. But generally, it can be really useful for playing a 3/3 zombie, as well as removing plants with 1 or overriding a strong plant environment like The Red Plant-It or Venus Flytraplanet.
Additionally, he can benefit Brain Freeze with pet synergy with Zookeeper to increase strength or Cat Lady to boost her strength, since this is a pet zombie.
Trapper Zombie can destroy your plants that have like Shroom for Two, Magnifying Grass, or Sunflower. Since this zombie is in a gravestone, you can destroy him very easily with Grave Buster to prevent him from playing Trapper Territory. Trapper Territory's ability is generally like Fire Rooster's, but since environments cannot be played on heights, you can play glass cannons on heights to keep them safe.
lunes, 10 de julio de 2017
Card Of The Week: Morning Glory

Morning Glory is a premium uncommon plant card in Plants vs. Zombies Heroes, and a member of the Solar class. She costs 1 to play, and has 2/2. She does not have any traits, and her ability gives her +1/+1 if 6 or more sun has been made on the turn she is played.
Morning Glory has decent stats for a 1-sun cost plant. But when you have made more than 6 sun, she becomes even more powerful. While you can wait for the 6th turn, you can also play Sunflower or Sunburn to quickly make 6 sun. Combined with iher decent stats, spamming Morning Glory when you have made 6 sun or more is a cheap and effective way of dealing with zombies that have 3 health or less. However, many other plants can outperform her quickly in the late game.
Due to her decent stats for her low cost, you can also play her at the start of the battle to get some early damage off. However, other plants would be more useful, as her ability only activates when you make at least 6 sun.
Even without activating her ability, Morning Glory can be a hard plant to handle on the first turn, due to her having enough health to stand 1 damage, while damaging zombies that fight her.
Since she is very cheap as well, you may have a hard time if she is spammed, and especially if her ability has activated. Use zombies with 2 strength or more, or tricks like Rolling Stone, Weed Spray, or Bungee Plumber to take her out if her ability has not activated yet, and zombies with 3 strength or more if she has.
miércoles, 5 de julio de 2017
Event Card Analysis: Corn Dog

Corn Dog is an event plant card in Plants vs. Zombies Heroes and a member of the Guardian class. It costs 2 to play, and has 3/2. It has the Amphibious and Hunt traits, and does not have any abilities. Its zombie counterpart is Dog Walker.
Corn Dog can be treated as a Fire Peashooter, but one that can track down zombies and does not synergies with any tribes. It is advised to use stat-boosting tricks on it as it can be destroyed easily upon being attacked by a zombie during a combat. But with a 3 base, it is immune to Rocket Science and Rolling Stone. Overall, it is a good plant to guard against most treats such as Beam Me Up. Take note that it goes to the zombie's lane when that zombie is being played, which prevents threatening zombies like Copter Commando from directly hitting the plant hero during the trick phrase, so do not expect it to attack the zombie hero that often.
Despite it having the Amphibious trait, you do not need an Amphibious zombie to counter it.
Use tricks like Beam Me Up to destroy it on the same turn or just play a zombie to drag it off to the ground. If not, tricks like Bungee Plumber can help counter its low health easily. Try to take it out or else it will mess up your strategies.
lunes, 3 de julio de 2017
Card Of The Week: Dark Matter Dragonfruit

Dark Matter Dragonfruit is a galactic legendary plant card in Plants vs. Zombies Heroes and a member of the Smarty class. It costs 8 to play, and has 6/6. It has the Amphibious and Splash Damage 6 traits, and its ability increases the cost of all zombie tricks by 6. This ability stacks with each Dark Matter Dragonfruit on the field, and persists until all Dark Matter Dragonfruits are removed from the field. Its zombie counterpart is Defensive End.
This can be a game-changing card, turning the tide of the battle in your favor. Not only does it have high raw stats, coupled with the Amphibious and Splash Damage 6 traits, but it has an extremely powerful ability, namely making all zombie tricks cost 6 brains more. This makes up for a common weakness of tricks that can destroy plants. It can easily destroy three zombies in just one attack, thanks to its incredible Splash Damage.
Because of how powerful this can be, you should try hard to protect it. Playing in on the aquatic lane will keep it relatively safe, but also reduces its Splash Damage effectiveness. Green Shadow can use stat-boosting cards to help keep it alive and do even more damage (note that increasing its strength does not increase the Splash Damage). Citron can do an even better job at this with all of his Team-Up plants as well as health-boosting tricks. Rose can make use of plants such as Sunflower and Toadstool to generate more sun, allowing her to play this earlier and making it harder to deal with.
This is easily one of the most dangerous Smarty plants so far. Not only does it boast outstanding stats and traits, but its ability prevents you from playing tricks that could destroy it easily, like Rocket Science, for quite a few turns. Also, since plants play second, your opponent can simply play this without you knowing, especially when you spent a lot of brains on zombies, forcing you to have a mind-reading session with your opponent until you find out that they do not have this card in their procession. The best way to get rid of it is to use Deadly zombies. Combining many zombies with the Zombot Sharktronic Sub also works well.
If you are forced to use tricks, the cheapest option is Cut Down to Size, which can be played on the 7th turn if Dark Matter Dragonfruit is in play (or immediately if you get it with a Super-Block). A way to reduce the impact of this plant is by having Gentleman Zombies to give you some brains for tricks.
viernes, 30 de junio de 2017
Video Thursday: The almighty (modded) Weenie Beanie!
Weenie Beenie has been the butt of every joke, but what if, thru the power of mods and essentially super saiyan abilities, we turn him from a pathetic plant to a deadly strong one? Enjoy!
jueves, 29 de junio de 2017
Time Travel Wednesday: Set 3!
Set 3 is already in the works, and heres a video showcasing the cards in it. Keep in mind its all subject to change.
martes, 27 de junio de 2017
Event Card Analysis: Synchronized Swimmer

Synchronized Swimmer is an event zombie card in Plants vs. Zombies Heroes, and a member of the Beastly class. She costs 2 to play, and has 2/2. She has the Amphibious trait, and her ability makes her copy the strength and health of another Zombie on the field.
Synchronized Swimmer has good stats for a zombie that costs 2, but what makes her really great is her ability to copy the strength and health of any other zombie in play. She also has the Amphibious trait, and thus you can play her on the aquatic lane, where the defenses are typically weak. Still, avoid playing her if your only zombies are weaker than her base stats. This will only weaken her and make her less of a threat for your opponent.
She is mainly useful when you have a very strong zombie on the field, as she can copy the strength and health of that zombie, which can potentially make her devastating. This is especially true if you play her on a aquatic lane, as then she will both be strong and hard to take out. One thing to keep in mind is that she cannot copy traits of a zombie, just their strength and health.
Another thing to know is that Synchronized Swimmer is both a dancing zombie and a sports zombie. Electric Boogaloo can make use of her dancing tribe to his advantage. Her Amphibious trait allows him to fill the aquatic lane with a dancing zombie, after which he can play Flamenco Zombie to do up to 10 damage to the plant hero (20 if Binary Stars are also in play). She also synergizes with Aerobics Instructor, which will continuously boost her strength at the start of each turn.
The Smash, on the other hand, can use her in his sports synergy decks. Team Mascot and Zombie Coach can apply pressure by boosting Synchronized Swimmer's stats and making her invulnerable to damage, respectively, potentially turning her into an absolute nuisance to the opposition.
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| "Look! I have Overshoot! How fun. NOW DIE" |
This zombie can be potentially dangerous. To deal with her, simply Bounce her, as her stats will be reset. You can also destroy all the stronger zombies first so that the zombie hero is forced to copy the stats of a weaker zombie. If you cannot Bounce her, use instant-kill tricks such as Squash and Doom-Shroom to destroy her and for the latter, the stronger zombies too.
Event Card Analysis: King Of The Grill

King of the Grill is an event zombie card in Plants vs. Zombies Heroes, and a member of the Beastly class. He costs 6 to play, and has 6/6. He has the Frenzy trait, and his ability Conjures a gourmet card when a Gargantuar zombie, including him, destroys a plant. This ability persists until all Kings of the Grill are removed from the field.
This card has good stats and traits for his cost. However, his ability is what makes him shine in a Gargantuar deck and a Conjuring deck.
In a Gargantuar deck, he can be used alongside cards such as Smashing Gargantuar, Deep Sea Gargantuar, Supernova Gargantuar, and even Zombot 1000. Speaking of Zombot 1000, using its ability against many plants while a King of the Grill is on the field can result in a huge card draw for you.
Each Beastly hero has their their ways of using this card well:
- The Smash can play this earlier using Gargologist or use health-boosting cards such as Camel Crossing to help let his Gargantuars take more damage, allowing them to Conjure more Gourmet cards. He can also use his signature, Slammin' Smackdown, to earn a free Gourmet card.
- Electric Boogaloo can use damaging tricks such as Bungee Plumber and Final Mission to weaken the plants severely, making it more likely for him to have a Gourmet card in his hand. He can also finish off plants with Zombot's Wrath to earn a free card.
- Immorticia can use Teleport to play him in a lane filled with weak plants to allow easy card conjuring and hit the plant hero hard. She can also combine King of the Grill with Wizard Gargantuar to ensure that if King of the Grill does hit the plant hero, it will be unblockable.
- Brain Freeze can use this with Dr. Spacetime to reduce the cost of the Conjured cards or move him with Smoke Bomb into a lane filled with weak plants.
- Brain Vendor
- Cheese Cutter
- Coffee Zombie
- Cryo-Brain
- Energy Drink Zombie
- Gargantuars' Feast
- Healthy Treat
- Hot Dog Imp
- Another King of the Grill
- Leftovers
- Lurch for Lunch
- Mystery Egg
- Nibble
- Overstuffed Zombie
- Sugary Treat
- Trapper Territory
- Trick or Treater
- Vitamin Z
- Yeti Lunchbox
However, if you are using him to Conjure cards, then although he can conjure useful cards such as Coffee Zombie or Nibble or even powerful cards such as Gargantuars' Feast, he may also give cards that are either weak such as Trapper Territory or ones that do not synergies well with your deck such as Trick or Treater in a non-trick deck.
Stat-wise, King of the Grill is a dangerous zombie. His ability will allow the zombie hero to earn free cards and it also allows all Gargantuars to do the same, especially Supernova Gargnatuar and Zombot 1000. The best counter is to destroy him with tricks like Squash, Doom-Shroom and Shamrocket before your opponent plays Supernova Gargantuar or Zombot 1000. In the case of Supernova Gargantuar, using Molekale can lessen the impact of Supernova Gargantuar. In the case of Zombot 1000, consider playing a few plants first and then retaliating.
lunes, 26 de junio de 2017
Card of the week: Tough Beets (+COTW Set 2 Changes)

Tough Beets is a premium rare plant card in Plants vs. Zombies Heroes, and a member of the Guardian class. It costs 5 to play, and has 6/1. It has the Armored 1 trait, and its ability gives it +1 for each plant and zombie on the field when it is played.
Tough Beets has really good base stats (assuming there is a good number of plants or zombies on field) for a moderate cost of 5. Strategies with Super-Phat Beets should apply here as it gains more health for each plant and zombie. Its Armored trait makes it immune to zombies that have only 1, forcing the opponent to use stronger zombie fighters in an attempt to slowly whittle down Tough Beets.
Keep in mind that it is heavily not recommended to use this card if there are fewer plants and zombies on the field, as it will be very easy to take out and most likely won't be worth the 5.

Having the Armored trait will make it very difficult for the player to take down Tough Beets, as attacks and damaging tricks will be reduced by 1. However, using instant-kil tricks that would destroy Tough Beets, such as Rocket Science or Locust Swarm can simply ignore the Armored trait it has. Sneaky heroes can make use of Deadly zombies to destroy Tough Beets regardless of its health. Bouncing this with Backyard Bounce can help. Making this useless using Shrink Ray and Landscaper is a good way to treat this too, as they affect its strength directly.
UPDATE TIME: To make stuff balanced we will feature 2 set 1 and 2 set 2 cards per month in Card Of The Week. 1st and 3rd week will be a Set 1 while 2nd and 4th Week will be a Set 2 card. Also Event Card Analysis will also have double posts when theres a payed event card (like the recently released King Of The Grill)
miércoles, 21 de junio de 2017
Event Card Analysis: Sonic Bloom

Sonic Bloom is an event plant card in Plants vs. Zombies Heroes, and a member of the Kabloom class. It costs 4 to play, and has 3/1. It does not have any traits, and its ability does 1 damage to the zombie hero for every plant on the field, including it, when it is played.
Sonic Bloom can be treated as the plant version of Flamenco Zombie, but its ability inflicts 1 damage to the zombie hero instead of 2, and works for all plants in play regardless of tribe, unlike Flamenco Zombie whose ability only counts on dancing zombies in play. This makes it really useful when you combine this with Team-Up plants like Shroom for Two or Pair of Pears to do even more damage to the zombie hero. If you manage to swarm the field with lots of plants by the time you play Sonic Bloom, it can do a maximum of 10 damage to the zombie hero.
However, this feat is very difficult, mainly due to the fact that the Kabloom class has no Amphibious plants. Only Spudow and Nightcap have access to Amphibious plants, but in this case, achieving 10 damage with Sonic Bloom would be much easier as well, since they also have access to many Team-Up plants.
In addition, it is in the flower tribe, which can benefit from Power Flower or Briar Rose, although Sonic Bloom has very low health, and only Solar Flare can take advantage of its tribe. If you are playing as Nightcap, you can play Rescue Radish to Bounce Sonic Bloom so you can replay it and reuse its ability.
Unless necessary, it is not recommended to play this if the zombie hero's Super-Block Meter is close enough to being full, as it just wastes Sonic Bloom's ability to do heavy damage to the zombie hero.
Unlike Flamenco Zombie, Sonic Bloom can do more damage the more plants of any tribe there is on board, and due to that fact plants have Team-Up, it can end up doing a lot of damage to the zombie hero. In addition, you cannot avoid its ability unless your Super-Block Meter is near full. To avoid that large amount of damage to your hero, destroy as many plants as possible by using tricks such as The Chickening and Weed Spray. Other ways to destroy swarms are using cards like Fire Rooster to attack 2 plants on one lane, Strikethrough zombies like Line Dancing Zombie, or Fireworks Zombie to destroy all plants with 1 health.
If Sonic Bloom is already in play, you can play any zombie to destroy Sonic Bloom easily as it has very low health. Tricks like Bungee Plumber and Electrobolt work as well. You can also take advantage of its health and use Nibble to destroy it quickly and heal your hero.
Unless you are certain that you will be able to finish off the opponent before the Plants Play phase next turn or you deal with the other plants, do not Bounce this plant, as it can be replayed to do damage to you.
lunes, 19 de junio de 2017
Card Of The Week: Biodome Botanist

Biodome Botanist is a galactic rare zombie card in Plants vs. Zombies Heroes and a member of the Beastly class. He costs 2 to play, and has 2/3. He does not have any traits, and his ability makes a 1/1 plant on a chosen lane.
Due to the fact that his ability can make a 1/1 plant for the plant hero, his ability works only well when using a deck with Frenzy. Making a 1/1 plant in front of a Frenzy zombie can prevent the plant hero from playing a strong plant like Tough Beets in front of Frenzy zombies like Smashing Gargantuar.
You can also make a 1/1 plant in an empty lane to fill up your block meter more easily, despite taking a small amount of damage to your hero and this will also stress out opponents because their whole field is being clogged by useless 1/1 plants.
In addition, this can benefit well with Immorticia because this is a science zombie so it can be boosted by Zombot Drone Engineer and get a bonus attack from the Gadget Scientist.
You can also play the plant in front of Vimpire, Overstuffed Zombie or Arm Wrestler to boost them, or you could put down the plant in front of a Nurse Gargantuar to get extra health.
However, if there is Muscle Sprout on the field, do not play him unless the whol field is already filled with plants, as it will boost itself when he is played.
This zombie isn't as tough to defeat. Even if this zombie makes a free 1/1 plant for you, you want to be careful as the zombie hero can play Frenzy zombies in front of that plant; thus you cannot play a strong plant to stop it unless that plant has Team-Up. However, since the screen is filled with plants, you should take this as an advantage to play plants that gain an advantage from that like Mushroom Ringleader or Super-Phat Beets to pack a big punch. You can also play Muscle Sprout to make the zombie hero think twice before playing him.
viernes, 16 de junio de 2017
Meta Look: The Sneaky takeover
The Sneaky class has taken over the zombie meta quite alot, and its all thanks to some very powerful factors. Lets take a look at all of them and see how well they help Sneaky become the most powerful and greatest class in the zombie tribe.

Sneaky is known for their great abilities, like Gravestone and Deadly. Gravestone lets them avoid removal and damage, except for Grave Buster, which is a very minor counter. This alongside many other powerful zombies and combos makes Sneaky the best class as of now.
Some of the craziest combos include the infamous but powerful Pogo Bouncer + Mixed-Up Gravedigger, which bounces plants over and over till you defeat your opponent. Others include the Swashbuckler Zombie and the 3 costs (Sneaky Imp, Line Dancing and more), all of which stay safe till they get out of their grave.
Deadly is the 2nd reason Sneaky is good. Flat out removing plants with a hit is very powerful, and some deadly zombies even have gravestone with em.
The reason why Sneaky is succeding in the meta is because of alot of the rush and control decks out there now, and with gravestone zombies can survive and counter, which is way better than the passive aggresive style of Trickster/Brainy decks. Both deck types work, but in a world where your cards will get defeated easily or you will get swarmed, Sneaky has an advantage in removing cards with Strikethrough and staying alive with Gravestone.
What do yall think? Is Sneaky OP? Is being passive aggresive better?
Sneaky is known for their great abilities, like Gravestone and Deadly. Gravestone lets them avoid removal and damage, except for Grave Buster, which is a very minor counter. This alongside many other powerful zombies and combos makes Sneaky the best class as of now.
Some of the craziest combos include the infamous but powerful Pogo Bouncer + Mixed-Up Gravedigger, which bounces plants over and over till you defeat your opponent. Others include the Swashbuckler Zombie and the 3 costs (Sneaky Imp, Line Dancing and more), all of which stay safe till they get out of their grave.
Deadly is the 2nd reason Sneaky is good. Flat out removing plants with a hit is very powerful, and some deadly zombies even have gravestone with em.
The reason why Sneaky is succeding in the meta is because of alot of the rush and control decks out there now, and with gravestone zombies can survive and counter, which is way better than the passive aggresive style of Trickster/Brainy decks. Both deck types work, but in a world where your cards will get defeated easily or you will get swarmed, Sneaky has an advantage in removing cards with Strikethrough and staying alive with Gravestone.
What do yall think? Is Sneaky OP? Is being passive aggresive better?
jueves, 15 de junio de 2017
Video Thrusday: Amazing memes
Ever wanted the nutshack or Robbie Rotten on PvZH? A person modded some cards to do just that! Its pretty good work tbh :)
martes, 13 de junio de 2017
Event Card Analysis: Going Viral

Going Viral is an event zombie card in Plants vs. Zombies Heroes, and a member of the
This card can essentially replace Coffee Zombie in most cases, as it does the same thing, with the added benefits of drawing a card, adding more of it into you deck, and costing 3
Because each usage creates 3 copies of it, it will likely draw this card multiple times until it fills the player's deck, allowing to boost your zombies a lot. At the same time, however, you should also be careful about the fact that the more you play this trick, the higher your chances are of drawing this card which prevents you from playing other cards in the late game. If you run out of zombies on the field, it can be difficult to draw more zombie cards as Going Viral has filled up your deck. So you must play this card very wisely and not repeatedly, unless you can easily remove the plants or the player cannot destroy the zombies very easily.
In addition, since this is a trick, the player won't be able to use this when the plant hero plays Brainana, while Coffee Zombie could have been used on the same turn. It can also be quite expensive in the early game, making it a huge sacrifice on whether to boost zombies and potentially have a bad late game draw, or save brains for more important tricks like Weed Spray.
Z-Mech has one of the best uses of this card, as he can get the field covered very quickly. This can work well when playing with groups of
Due to this trick's nature, it is not recommended to bring other zombies that already have the
This card can be very dangerous, because it can boost every zombie on the field and give them
Your main goal will be to remove as many of the zombies on the field as possible, since your opponent's hand may be full of Going Viral cards due to its nature. Prioritize zombies that are dangerous with
Card Of The Week: Cat Lady

Cat Lady is a premium rare zombie card in Plants vs. Zombies Heroes, and a member of the
Cat Lady on her own is not very useful, as she has no strength points. However, the amount of health that she has makes her able to resist weak plant attacks.
Cat Lady really shines in a deck filled with pet cards, as she gains strength and will be able to attack plants. However, the downside is that the strength she gains lasts for only one turn, then you'll have to play some more pets on the next turn. So, don't play too many pets in one turn, as you may find yourself in a lack of pet cards when you really need it. Because of this, the player should try and boost her strength so that she can attack without the need of pet cards, such as using Loudmouth, Galvanize, Vitamin Z, Zookeeper, and Maniacal Laugh.
Brain Freeze can boost Cat Lady much more easily, as two of his superpowers, Frozen Tundra and Dolphinado, are both pet tricks. He can use either of the tricks to boost Cat Lady and do 3 direct damage to the plant hero, or do damage a plant in front of Cat Lady. Immorticia's signature superpower will boost Cat Lady twice, once for the pet trick and once for the Zom-Bats summoned.
Cat Lady is only formidable if the zombie hero uses pet cards, which most likely they will. If they use Cat Lady first, consider attacking, then dealing with her once a pet card is used. However, attacking Cat Lady early could also be beneficial, as she won't be much of a hassle to destroy after.
Additionally, Bouncing Cat Lady with Spring Bean or any other Bouncing effect when she gets a strength boost is recommended, as she will not have the strength when played back again.
If the player is playing as Rose, beware using Goatify if there is a Cat Lady on the field, as she will still gain more strength due to it becoming a pet card. But if Cat Lady is the zombie with the highest strength, and there aren't any other Cat Ladies or Zookeepers on the field, then you are free to use it.
You can also use Uncrackable, Peel Shield, or Root Wall to neutralize Cat Lady's attack when she gets out of hand.
domingo, 11 de junio de 2017
Lets Talk! Galactic Gardens Set 1 changes
With Galactic Gardens came a butt-ton of changes to existing cards. Lets see how they will affect the game.
1st, heres a list of them:
Z-Mech: Missile Madness now does 3 damage to a plant and 1 to all other plants. He also has Electrobolt now instead of Dance-Off.
Prof. Brainstorm: Now has Dance-Off instead of Electrobolt.
Citron and Rose: Transmogrify now transforms a zombie into a random one that costs 1 brain.
Wall-Knight and Spudow: Bubble-Up now gives +4 HP instead of +3.
The big Z-Mech Change.

Z-mech has gotten a big buff, where his super now does 3 damage to a plant of your choosing, and 1 damage to all other plants in the board. Z-Mech´s power now counters Zoo decks, like the infamous Shroom-For-Two and Pineclone, alongside the now rising Mushroom Grotto. His power also allows him to take out a powerful plant with 3 health or less, which is very good.
He also finally got Electrobolt, which is basically his Superpower but without the splash damage. Very nice buff to an underused and overshadowed hero. This alongside all the new hearty and crazy cards will make Z-mech much better than before, and while he will still has his dreaded no hard removal potential, he will now be known for Small and Group removal.


1st, heres a list of them:
Z-Mech: Missile Madness now does 3 damage to a plant and 1 to all other plants. He also has Electrobolt now instead of Dance-Off.
Prof. Brainstorm: Now has Dance-Off instead of Electrobolt.
Citron and Rose: Transmogrify now transforms a zombie into a random one that costs 1 brain.
Wall-Knight and Spudow: Bubble-Up now gives +4 HP instead of +3.
| Bananasaurus Rex | Gained Doublestrike trait |
| Brainana | Drains 99999999 Brains max. |
| Dog Walker | Hunt Trait added |
| Garlic | Root plant |
| Grave Buster | Root Vine Trick |
| Loudmouth | Dancing Imp Zombie |
| Mad Chemist | When you play your first Trick each turn, Conjure a Trick. |
| Mayflower | When this hurts the Zombie Hero, Conjure a Corn, Squash or Bean. |
| Mini-Ninja | Professional Imp Zombie |
| Mixed-Up Gravedigger | Will not instantly trigger his effect when played on a Graveyard. |
| Poison Oak | Leafy Tree Plant |
| Repeater | Gained DoubleStrike |
| Soul Patch | Flower Root Plant |
| Sow Magic Beans | Shuffle four Magic Beanstalks into your deck. |
| Spyris | Flower Root Plant |
| Trick-or-Treater | When you play your first Trick each turn, Conjure a Treat. |
| Vitamin Z | Gourmet Trick |
| Whipvine | Root Vine Plant |
The big Z-Mech Change.
Z-mech has gotten a big buff, where his super now does 3 damage to a plant of your choosing, and 1 damage to all other plants in the board. Z-Mech´s power now counters Zoo decks, like the infamous Shroom-For-Two and Pineclone, alongside the now rising Mushroom Grotto. His power also allows him to take out a powerful plant with 3 health or less, which is very good.
He also finally got Electrobolt, which is basically his Superpower but without the splash damage. Very nice buff to an underused and overshadowed hero. This alongside all the new hearty and crazy cards will make Z-mech much better than before, and while he will still has his dreaded no hard removal potential, he will now be known for Small and Group removal.
Prof. Brainstorm nerf (or buff?)
And now for the big change that everyone was sad about: Prof. Brainstorm now has Dance-Off instead of Electrobolt.
While it is sad that he lost one of the best ways to get rid of plants easily and effectively, this may not be so bad, and its because of the rise of OTK Valkyrie decks. With these new dancers added to the mix you can potentially get Valkyrie to be 4/6 if you play Dance Off on turn 2 of 3, and if you have Valkyrie in your starting hand. Dancing Storm will also be a little more effective thanks to it. Brainstorms powers were always ment for conjuring and card draw, so its good to see a power like this to emphasize that.
Transmogrify buff and nerf!
Transmogrify got a well deserved nerf, where now it transforms the zombie into a 1 cost zombie. It was a 2 or less zombie, which is good for dangerous 1 cost zombies, as it could give the enemy a better zombie. This solves that problem and is a nerf to the zombies and a buff to the plants!
More bubbles!
Bubble-Up now gives +4 Health instead of +3! A very good buff and makes plants live much longer thanks to it.
The big trait and tribe changes
So many cards got their tribe and trait changed. Cards like Bananasaurus and Dog Walker got Double-Strike and Hunt, which are their respective abilities from before but now as a trait. Some like Loudmouth got a tribe change, which will help them fit in more decks or to help out a card, like Roots.
Alongside these, some interactions with cards were changed, like Brainana.
Overall, all these changes really do change the game very well. Underused heroes will become more popular, while others will be a bit better with new cards and tribe changes.
What do yall think? Tell us below!
~Plants10000
~Plants10000
sábado, 10 de junio de 2017
Event Card Analysis: Toadstool

Toadstool is an event plant card in Plants vs. Zombies Heroes, and a member of the Solar class. It costs 6 to play, and has 4/4. It does not have any traits, and its ability destroys the zombie with 4 or less on its lane when it is played, and gives the plant hero +1 at the start of every turn, starting from the next turn after it is played.
Toadstool is like The Smash's signature superpower, Slammin' Smackdown but with a little twist. Unlike his superpower, Toadstool costs a lot more, but comes with a decent plant that produces sun. In other words, it behaves similarly to Chomper, except with better stats, a tribe synergy, and the ability to produce sun like Sunflower. Use it like how you would use Chomper, but with greater benefits to take out some stronger zombies like Portal Technician, Nurse Gargantuar, Undying Pharaoh, and others.
For zombies with enough strength to evade Toadstool's ability, you can play strength-reducing cards like Water Balloons, Scorched Earth and Weed Whack to allow it destroy any zombie with less than 6 or 5 strength such as Shieldcrusher Viking, Trickster, Deep Sea Gargantuar, Zombot Plank Walker, etc. If you keep weakening stronger zombies multiple times, it is also possible to destroy powerful zombies like Octo Zombie or Zombot 1000.
In addition, when playing as Solar Flare, you can benefit Toadstool using Buff-Shroom or Punish-Shroom to make it even more dangerous, since it is a mushroom.
While Toadstool isn't very powerful, its ability is very dangerous. The best counter for its ability is to play high-strength zombies to fight it, or Gravestone zombies to avoid them from being destroyed before they can fight. However, Wall-Knight can play Doom-Shroom and Grave Buster instead, so do not always rely on this strategy when you are against him.
For Toadstool itself, instant-kill tricks like Rocket Science, Locust Swarm, and Cakesplosion can easily destroy it.
viernes, 9 de junio de 2017
PvZHC: Summer Fest changes and plans.
So summer wat up?
If you came here yesterday you may have noticed the changes done to the design of the blog. This is our Summer Fest design and we will soon start covering all about Set 2 and the Season Reset coming June 19th (According to the Reddit)
If ya wanna send me a PM, look for "Plants10000", which is my User for Reddit. You can also add me as "Dan10000" on PvZ Heroes.
Alongside all of our upcoming coverage, we will also later on release a full encyclopedia filled with Decks that we both have covered here and liked from Set 1. You can expect a download link very soon, and a release of Late June/Early July.
We also did general rearrangements and added a new series for Wednesdays, called "Meta Look", where we see a genereal or specific aspect of the meta from PvZH.
Thanks guys!
~Plants10000
jueves, 8 de junio de 2017
SET 2 IS OUT!
Thats right! 100 new cards and 20 new environment cards, alongside new craftable cards are finally here! Check the reddit MegaThread to see all the awesome changes.
Link: https://www.reddit.com/r/PvZHeroes/comments/6g2fnk/update_11610_megathread/
Also, all players will get 2 Galactic Packs when they open the "For You" section in the Shop. They seem to have a higher Legendary rate, and Galactic Packs are now out for 100 gems. Get them now!
We will cover more about the new cards later. Stay tuned!
~Plants10000
Link: https://www.reddit.com/r/PvZHeroes/comments/6g2fnk/update_11610_megathread/
Also, all players will get 2 Galactic Packs when they open the "For You" section in the Shop. They seem to have a higher Legendary rate, and Galactic Packs are now out for 100 gems. Get them now!
We will cover more about the new cards later. Stay tuned!
~Plants10000
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