miércoles, 21 de junio de 2017

Event Card Analysis: Sonic Bloom

Sonic BloomH
Sonic Bloom is an event plant card in Plants vs. Zombies Heroes, and a member of the Kabloom class. It costs 4 to play, and has 3/1. It does not have any traits, and its ability does 1 damage to the zombie hero for every plant on the field, including it, when it is played. 


Sonic Bloom can be treated as the plant version of Flamenco Zombie, but its ability inflicts 1 damage to the zombie hero instead of 2, and works for all plants in play regardless of tribe, unlike Flamenco Zombie whose ability only counts on dancing zombies in play. This makes it really useful when you combine this with Team-Up plants like Shroom for Two or Pair of Pears to do even more damage to the zombie hero. If you manage to swarm the field with lots of plants by the time you play Sonic Bloom, it can do a maximum of 10 damage to the zombie hero.

However, this feat is very difficult, mainly due to the fact that the Kabloom class has no Amphibious plants. Only Spudow and Nightcap have access to Amphibious plants, but in this case, achieving 10 damage with Sonic Bloom would be much easier as well, since they also have access to many Team-Up plants.

In addition, it is in the flower tribe, which can benefit from Power Flower or Briar Rose, although Sonic Bloom has very low health, and only Solar Flare can take advantage of its tribe. If you are playing as Nightcap, you can play Rescue Radish to Bounce Sonic Bloom so you can replay it and reuse its ability.

Unless necessary, it is not recommended to play this if the zombie hero's Super-Block Meter is close enough to being full, as it just wastes Sonic Bloom's ability to do heavy damage to the zombie hero.
SonicBloom2
Unlike Flamenco Zombie, Sonic Bloom can do more damage the more plants of any tribe there is on board, and due to that fact plants have Team-Up, it can end up doing a lot of damage to the zombie hero. In addition, you cannot avoid its ability unless your Super-Block Meter is near full. To avoid that large amount of damage to your hero, destroy as many plants as possible by using tricks such as The Chickening and Weed Spray. Other ways to destroy swarms are using cards like Fire Rooster to attack 2 plants on one lane, Strikethrough zombies like Line Dancing Zombie, or Fireworks Zombie to destroy all plants with 1 health.

If Sonic Bloom is already in play, you can play any zombie to destroy Sonic Bloom easily as it has very low health. Tricks like Bungee Plumber and Electrobolt work as well. You can also take advantage of its health and use Nibble to destroy it quickly and heal your hero.

Unless you are certain that you will be able to finish off the opponent before the Plants Play phase next turn or you deal with the other plants, do not Bounce this plant, as it can be replayed to do damage to you.

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