miércoles, 21 de junio de 2017

Event Card Analysis: Sonic Bloom

Sonic BloomH
Sonic Bloom is an event plant card in Plants vs. Zombies Heroes, and a member of the Kabloom class. It costs 4 to play, and has 3/1. It does not have any traits, and its ability does 1 damage to the zombie hero for every plant on the field, including it, when it is played. 


Sonic Bloom can be treated as the plant version of Flamenco Zombie, but its ability inflicts 1 damage to the zombie hero instead of 2, and works for all plants in play regardless of tribe, unlike Flamenco Zombie whose ability only counts on dancing zombies in play. This makes it really useful when you combine this with Team-Up plants like Shroom for Two or Pair of Pears to do even more damage to the zombie hero. If you manage to swarm the field with lots of plants by the time you play Sonic Bloom, it can do a maximum of 10 damage to the zombie hero.

However, this feat is very difficult, mainly due to the fact that the Kabloom class has no Amphibious plants. Only Spudow and Nightcap have access to Amphibious plants, but in this case, achieving 10 damage with Sonic Bloom would be much easier as well, since they also have access to many Team-Up plants.

In addition, it is in the flower tribe, which can benefit from Power Flower or Briar Rose, although Sonic Bloom has very low health, and only Solar Flare can take advantage of its tribe. If you are playing as Nightcap, you can play Rescue Radish to Bounce Sonic Bloom so you can replay it and reuse its ability.

Unless necessary, it is not recommended to play this if the zombie hero's Super-Block Meter is close enough to being full, as it just wastes Sonic Bloom's ability to do heavy damage to the zombie hero.
SonicBloom2
Unlike Flamenco Zombie, Sonic Bloom can do more damage the more plants of any tribe there is on board, and due to that fact plants have Team-Up, it can end up doing a lot of damage to the zombie hero. In addition, you cannot avoid its ability unless your Super-Block Meter is near full. To avoid that large amount of damage to your hero, destroy as many plants as possible by using tricks such as The Chickening and Weed Spray. Other ways to destroy swarms are using cards like Fire Rooster to attack 2 plants on one lane, Strikethrough zombies like Line Dancing Zombie, or Fireworks Zombie to destroy all plants with 1 health.

If Sonic Bloom is already in play, you can play any zombie to destroy Sonic Bloom easily as it has very low health. Tricks like Bungee Plumber and Electrobolt work as well. You can also take advantage of its health and use Nibble to destroy it quickly and heal your hero.

Unless you are certain that you will be able to finish off the opponent before the Plants Play phase next turn or you deal with the other plants, do not Bounce this plant, as it can be replayed to do damage to you.

lunes, 19 de junio de 2017

Card Of The Week: Biodome Botanist

Biodome BotanistH
Biodome Botanist is a galactic rare zombie card in Plants vs. Zombies Heroes and a member of the Beastly class. He costs 2 to play, and has 2/3. He does not have any traits, and his ability makes a 1/1 plant on a chosen lane.


Due to the fact that his ability can make a 1/1 plant for the plant hero, his ability works only well when using a deck with Frenzy. Making a 1/1 plant in front of a Frenzy zombie can prevent the plant hero from playing a strong plant like Tough Beets in front of Frenzy zombies like Smashing Gargantuar.

You can also make a 1/1 plant in an empty lane to fill up your block meter more easily, despite taking a small amount of damage to your hero and this will also stress out opponents because their whole field is being clogged by useless 1/1 plants.

In addition, this can benefit well with Immorticia because this is a science zombie so it can be boosted by Zombot Drone Engineer and get a bonus attack from the Gadget Scientist.

You can also play the plant in front of Vimpire, Overstuffed Zombie or Arm Wrestler to boost them, or you could put down the plant in front of a Nurse Gargantuar to get extra health.

However, if there is Muscle Sprout on the field, do not play him unless the whol field is already filled with plants, as it will boost itself when he is played.
 
This zombie isn't as tough to defeat. Even if this zombie makes a free 1/1 plant for you, you want to be careful as the zombie hero can play Frenzy zombies in front of that plant; thus you cannot play a strong plant to stop it unless that plant has Team-Up. However, since the screen is filled with plants, you should take this as an advantage to play plants that gain an advantage from that like Mushroom Ringleader or Super-Phat Beets to pack a big punch. You can also play Muscle Sprout to make the zombie hero think twice before playing him.
 

viernes, 16 de junio de 2017

Meta Look: The Sneaky takeover

The Sneaky class has taken over the zombie meta quite alot, and its all thanks to some very powerful factors. Lets take a look at all of them and see how well they help Sneaky become the most powerful and greatest class in the zombie tribe.

PvZH Sneaky Icon

Sneaky is known for their great abilities, like Gravestone and Deadly. Gravestone lets them avoid removal and damage, except for Grave Buster, which is a very minor counter. This alongside many other powerful zombies and combos makes Sneaky the best class as of now.

Some of the craziest combos include the infamous but powerful Pogo Bouncer + Mixed-Up Gravedigger, which bounces plants over and over till you defeat your opponent. Others include the Swashbuckler Zombie and the 3 costs (Sneaky Imp, Line Dancing and more), all of which stay safe till they get out of their grave.

Deadly is the 2nd reason Sneaky is good. Flat out removing plants with a hit is very powerful, and some deadly zombies even have gravestone with em.

The reason why Sneaky is succeding in the meta is because of alot of the rush and control decks out there now, and with gravestone zombies can survive and counter, which is way better than the passive aggresive style of Trickster/Brainy decks. Both deck types work, but in a world where your cards will get defeated easily or you will get swarmed, Sneaky has an advantage in removing cards with Strikethrough and staying alive with Gravestone.

What do yall think? Is Sneaky OP? Is being passive aggresive better?

jueves, 15 de junio de 2017

Video Thrusday: Amazing memes

Ever wanted the nutshack or Robbie Rotten on PvZH? A person modded some cards to do just that! Its pretty good work tbh :)

martes, 13 de junio de 2017

Event Card Analysis: Going Viral

Going ViralH
Going Viral is an event zombie card in Plants vs. Zombies Heroes, and a member of the PvZH Hearty IconHearty class. It costs 3BrainPvZH to play, and its ability gives all zombies on the field +1StrengthPvZH/+1HeartPvZH and PvZH Frenzy IconFrenzy, shuffles 3 more Going Viral cards into the zombie hero's deck, and gives the zombie hero a card.  


This card can essentially replace Coffee Zombie in most cases, as it does the same thing, with the added benefits of drawing a card, adding more of it into you deck, and costing 3BrainPvZH less. It can also be use as an alternative to Leftovers as it gives every zombie the PvZH Frenzy IconFrenzy trait, a free card, and reshuffles 3 of the same cards into the deck, but cost only 1 more brain than Leftovers.

Because each usage creates 3 copies of it, it will likely draw this card multiple times until it fills the player's deck, allowing to boost your zombies a lot. At the same time, however, you should also be careful about the fact that the more you play this trick, the higher your chances are of drawing this card which prevents you from playing other cards in the late game. If you run out of zombies on the field, it can be difficult to draw more zombie cards as Going Viral has filled up your deck. So you must play this card very wisely and not repeatedly, unless you can easily remove the plants or the player cannot destroy the zombies very easily.

In addition, since this is a trick, the player won't be able to use this when the plant hero plays Brainana, while Coffee Zombie could have been used on the same turn. It can also be quite expensive in the early game, making it a huge sacrifice on whether to boost zombies and potentially have a bad late game draw, or save brains for more important tricks like Weed Spray.

Z-Mech has one of the best uses of this card, as he can get the field covered very quickly. This can work well when playing with groups of PvZH Armored IconArmored zombies so they survive longer and benefit with this trick. Combining this with a dancing deck, Z-Mech can deal a lot of damage very early if performed correctly. Other heroes may use this as a supporting trick like Monster Mash, as they do not have as much board filling options as Z-Mech. Rustbolt also works well with this card, because he can use cards like Fun-Dead Raiser, Regifting Zombie, and Leprechaun Imp to draw more cards, allowing you to get more of these in your hand faster. However, do not overuse this card as it lowers your chances from playing new zombies. Zombie King also works very well with this card, as it can turn weaker zombies into Knights of the Living Dead, allowing them to last on the field longer. However, when Zombie King turns other zombies into Knights of the Living Dead, it will erase all boosts Going Viral has given.

Due to this trick's nature, it is not recommended to bring other zombies that already have the PvZH Frenzy IconFrenzy trait as it just only gives them a +1StrengthPvZH/+1HeartPvZH boost.

This card can be very dangerous, because it can boost every zombie on the field and give them PvZH Frenzy IconFrenzy, and due to it being a trick, you cannot prevent it unless you play Brainana. Heroes that do not lead the PvZH Smarty IconSmarty class will need to get creative with their strategies.

Your main goal will be to remove as many of the zombies on the field as possible, since your opponent's hand may be full of Going Viral cards due to its nature. Prioritize zombies that are dangerous with PvZH Frenzy IconFrenzy, such as Shieldcrusher Viking, Nurse Gargantuar, and Overstuffed Zombie. You can play Sportacus or Black-Eyed Pea to try to discourage the zombie hero from playing this, or boost your own plants to prevent the bonus attack from taking effect. Keep in mind that the zombie hero will always have several of these, even if they start out with only one, so you will need to apply these strategies for an extended period of time. If the boosted zombies are too much for your plants to handle, using a Doom-Shroom will most likely destroy them all and lead to a defeat for the zombie hero.

Card Of The Week: Cat Lady

Cat LadyH
Cat Lady is a premium rare zombie card in Plants vs. Zombies Heroes, and a member of the PvZH Beastly IconBeastly class. She costs 1BrainPvZH to play, and has 4HeartPvZH. She does not have any traits, and her ability gives her +3StrengthPvZH every time a pet is played, but only for the turn that pet is played.  


Cat Lady on her own is not very useful, as she has no strength points. However, the amount of health that she has makes her able to resist weak plant attacks.

Cat Lady really shines in a deck filled with pet cards, as she gains strength and will be able to attack plants. However, the downside is that the strength she gains lasts for only one turn, then you'll have to play some more pets on the next turn. So, don't play too many pets in one turn, as you may find yourself in a lack of pet cards when you really need it. Because of this, the player should try and boost her strength so that she can attack without the need of pet cards, such as using Loudmouth, Galvanize, Vitamin Z, Zookeeper, and Maniacal Laugh.

Brain Freeze can boost Cat Lady much more easily, as two of his superpowers, Frozen Tundra and Dolphinado, are both pet tricks. He can use either of the tricks to boost Cat Lady and do 3 direct damage to the plant hero, or do damage a plant in front of Cat Lady. Immorticia's signature superpower will boost Cat Lady twice, once for the pet trick and once for the Zom-Bats summoned.

Cat Lady is only formidable if the zombie hero uses pet cards, which most likely they will. If they use Cat Lady first, consider attacking, then dealing with her once a pet card is used. However, attacking Cat Lady early could also be beneficial, as she won't be much of a hassle to destroy after.

Additionally, Bouncing Cat Lady with Spring Bean or any other Bouncing effect when she gets a strength boost is recommended, as she will not have the strength when played back again.

If the player is playing as Rose, beware using Goatify if there is a Cat Lady on the field, as she will still gain more strength due to it becoming a pet card. But if Cat Lady is the zombie with the highest strength, and there aren't any other Cat Ladies or Zookeepers on the field, then you are free to use it.

You can also use Uncrackable, Peel Shield, or Root Wall to neutralize Cat Lady's attack when she gets out of hand.

domingo, 11 de junio de 2017

Lets Talk! Galactic Gardens Set 1 changes

With Galactic Gardens came a butt-ton of changes to existing cards. Lets see how they will affect the game.

1st, heres a list of them:

Z-Mech: Missile Madness now does 3 damage to a plant and 1 to all other plants. He also has Electrobolt now instead of Dance-Off.
Prof. Brainstorm: Now has Dance-Off instead of Electrobolt.
Citron and Rose: Transmogrify now transforms a zombie into a random one that costs 1 brain.
Wall-Knight and Spudow: Bubble-Up now gives +4 HP instead of +3.
Bananasaurus RexGained Doublestrike trait
Brainana Drains 99999999 Brains max.
Dog Walker Hunt Trait added
Garlic Root plant
Grave Buster Root Vine Trick
Loudmouth Dancing Imp Zombie
Mad Chemist When you play your first Trick each turn, Conjure a Trick.
Mayflower When this hurts the Zombie Hero, Conjure a Corn, Squash or Bean.
Mini-Ninja Professional Imp Zombie
Mixed-Up Gravedigger Will not instantly trigger his effect when played on a Graveyard.
Poison Oak Leafy Tree Plant
Repeater Gained DoubleStrike
Soul Patch Flower Root Plant
Sow Magic Beans Shuffle four Magic Beanstalks into your deck.
Spyris Flower Root Plant
Trick-or-Treater When you play your first Trick each turn, Conjure a Treat.
Vitamin Z Gourmet Trick
Whipvine Root Vine Plant
  
The big Z-Mech Change.

Z-mech has gotten a big buff, where his super now does 3 damage to a plant of your choosing, and 1 damage to all other plants in the board. Z-Mech´s power now counters Zoo decks, like the infamous Shroom-For-Two and Pineclone, alongside the now rising Mushroom Grotto. His power also allows him to take out a powerful plant with 3 health or less, which is very good.

He also finally got Electrobolt, which is basically his Superpower but without the splash damage. Very nice buff to an underused and overshadowed hero. This alongside all the new hearty and crazy cards will make Z-mech much better than before, and while he will still has his dreaded no hard removal potential, he will now be known for Small and Group removal.


Prof. Brainstorm nerf (or buff?)
 
And now for the big change that everyone was sad about: Prof. Brainstorm now has Dance-Off instead of Electrobolt.
While it is sad that he lost one of the best ways to get rid of plants easily and effectively, this may not be so bad, and its because of the rise of OTK Valkyrie decks. With these new dancers added to the mix you can potentially get Valkyrie to be 4/6 if you play Dance Off on turn 2 of 3, and if you have Valkyrie in your starting hand. Dancing Storm will also be a little more effective thanks to it. Brainstorms powers were always ment for conjuring and card draw, so its good to see a power like this to emphasize that.

Transmogrify buff and nerf!
 
Transmogrify got a well deserved nerf, where now it transforms the zombie into a 1 cost zombie. It was a 2 or less zombie, which is good for dangerous 1 cost zombies, as it could give the enemy a better zombie. This solves that problem and is a nerf to the zombies and a buff to the plants!

More bubbles!
 
Bubble-Up now gives +4 Health instead of +3! A very good buff and makes plants live much longer thanks to it.
The big trait and tribe changes
 
So many cards got their tribe and trait changed. Cards like Bananasaurus and Dog Walker got Double-Strike and Hunt, which are their respective abilities from before but now as a trait. Some like Loudmouth got a tribe change, which will help them fit in more decks or to help out a card, like Roots.

Alongside these, some interactions with cards were changed, like Brainana.

Overall, all these changes really do change the game very well. Underused heroes will become more popular, while others will be a bit better with new cards and tribe changes.
What do yall think? Tell us below!
~Plants10000
 
 

 









sábado, 10 de junio de 2017

Event Card Analysis: Toadstool

ToadstoolH
Toadstool is an event plant card in Plants vs. Zombies Heroes, and a member of the Solar class. It costs 6 to play, and has 4/4. It does not have any traits, and its ability destroys the zombie with 4 or less on its lane when it is played, and gives the plant hero +1 at the start of every turn, starting from the next turn after it is played.  


Toadstool is like The Smash's signature superpower, Slammin' Smackdown but with a little twist. Unlike his superpower, Toadstool costs a lot more, but comes with a decent plant that produces sun. In other words, it behaves similarly to Chomper, except with better stats, a tribe synergy, and the ability to produce sun like Sunflower. Use it like how you would use Chomper, but with greater benefits to take out some stronger zombies like Portal Technician, Nurse Gargantuar, Undying Pharaoh, and others.

For zombies with enough strength to evade Toadstool's ability, you can play strength-reducing cards like Water Balloons, Scorched Earth and Weed Whack to allow it destroy any zombie with less than 6 or 5 strength such as Shieldcrusher Viking, Trickster, Deep Sea Gargantuar, Zombot Plank Walker, etc. If you keep weakening stronger zombies multiple times, it is also possible to destroy powerful zombies like Octo Zombie or Zombot 1000.

In addition, when playing as Solar Flare, you can benefit Toadstool using Buff-Shroom or Punish-Shroom to make it even more dangerous, since it is a mushroom.

While Toadstool isn't very powerful, its ability is very dangerous. The best counter for its ability is to play high-strength zombies to fight it, or Gravestone zombies to avoid them from being destroyed before they can fight. However, Wall-Knight can play Doom-Shroom and Grave Buster instead, so do not always rely on this strategy when you are against him.

For Toadstool itself, instant-kill tricks like Rocket Science, Locust Swarm, and Cakesplosion can easily destroy it.

viernes, 9 de junio de 2017

PvZHC: Summer Fest changes and plans.

So summer wat up?

If you came here yesterday you may have noticed the changes done to the design of the blog. This is our Summer Fest design and we will soon start covering all about Set 2 and the Season Reset coming June 19th (According to the Reddit)
 
If ya wanna send me a PM, look for "Plants10000", which is my User for Reddit. You can also add me as "Dan10000" on PvZ Heroes.

Alongside all of our upcoming coverage, we will also later on release a full encyclopedia filled with Decks that we both have covered here and liked from Set 1. You can expect a download link very soon, and a release of Late June/Early July. 

We also did general rearrangements and added a new series for Wednesdays, called "Meta Look", where we see a genereal or specific aspect of the meta from PvZH.

Thanks guys!
~Plants10000

jueves, 8 de junio de 2017

SET 2 IS OUT!

Thats right! 100 new cards and 20 new environment cards, alongside new craftable cards are finally here! Check the reddit MegaThread to see all the awesome changes.

Link: https://www.reddit.com/r/PvZHeroes/comments/6g2fnk/update_11610_megathread/

Also, all players will get 2 Galactic Packs when they open the "For You" section in the Shop. They seem to have a higher Legendary rate, and Galactic Packs are now out for 100 gems. Get them now!

We will cover more about the new cards later. Stay tuned!
~Plants10000