martes, 30 de mayo de 2017

Event Card Analysis: Sun Shroom

Sun-ShroomH
Sun-Shroom is an event plant card in Plants vs. Zombies Heroes, and a member of the Solar class. It costs 2 to play, and has 2. It has the Team-Up trait, and its ability gives the plant hero +1 at the start of the next turn and transforms it into a Sunnier-Shroom.  


Sun-Shroom can be treated as Sunflower that costs 1 sun more, but has 1 extra health. But in addition, it turns into a Sunnier-Shroom if it survives onto the next turn which becomes a better version of Twin Sunflower with 3 health instead of 2. Due to Sun-Shroom having 2 health and transforming into another plant the next turn, it can withstand a zombie with 1 strength or less, then transform into a bulkier plant at full health.

Chompzilla can use Sun-Shroom in succession with Muscle Sprout as when it transforms into Sunnier-Shroom, Muscle Sprout will activate its ability again. She can also boost it with cards like Fertilize and Plant Food to help keep it alive. Finally, she can use Black-Eyed Pea to discourage the zombie hero from using tricks to destroy it.

Solar Flare can use it as an alternative for Sunflower in mushroom decks, as being in the mushroom tribe, it can benefit from Buff-Shroom and Punish-Shroom. However, do not play Buff-Shroom until it turns into Sunnier-Shroom, as its stat boosts will be erased when it transforms.

Wall-Knight is able to increase its strength with Spineapple, allowing it to attack back. He can also increase Sunnier-Shroom's health to make it survive longer and produce more sun and can also use tough plants like Wall-Nut to protect Sunnier-Shroom and tricks such as Gardening Gloves, Bubble Up and Root Wall to move or protect it. He can also use Steel Magnolia to increase its health, or 2nd-Best Taco of All Time to heal it.

Rose does not have many uses or synergies with this, but she can use Shellery and other Team-Up plants to protect Sun-Shroom, and freeze, bounce, or destroy zombies that may damage it.

Sun-Shroom has no strength and 2 health, so you can easily destroy it with Rolling Stone or Bungee Plumber. However, it you manage to leave it, be careful as Sunnier-Shroom has 1 extra health and produces 2 sun each turn like Twin Sunflower for a cost of 2 sun. So if possible, aim on destroying Sun-Shroom or Sunnier-Shroom to prevent the plant hero from gaining a sun advantage for a cheap cost. Sunnier-Shroom can be destroyed by Zombot's Wrath, Rolling Stone, Electrobolt, or Stayin' Alive.

lunes, 29 de mayo de 2017

PvZH Card Of The Week: Peashooter

PeashooterH
Peashooter is a basic common plant card in Plants vs. Zombies Heroes, and a member of the Mega-Grow class. It costs 1 to play, and has 1/1. It does not have any traits nor abilities.
It is the basic plant of the Mega-Grow class.

The advantages of it is that it only costs one sun and is given at the start of the game. However, it should be replaced as soon as possible when the player gets stronger plant fighters such as Party Thyme or Bonk Choy while progressing through the game, as it does not have any special effect and is very weak, making it outclassed by many of the other plant fighters.

If you need to give this plant a boost, use Torchwood for extra strength at a cheap price, or The Podfather for extra strength and health at a slightly more expensive price, as Peashooter is a pea plant. Additionally, tricks such as Embiggen work too. However, saving these boosts for stronger plant fighters later in a battle may be more beneficial.

It is important to note that Pea Pod is a complete superior to Peashooter, as both are in the same tribes, classes, and with the same cost and starting stats, but Pea Pod has a useful ability while Peashooter does not. So, this plant serves as nothing more than an extra plant to use in pea-based decks once enough Pea Pods are obtained.

This plant is considerably easy to counter due to its low base stats, including its combination of lacking an effect, so you should be able to destroy this with almost every zombie fighter, or damaging tricks such as Nibble. However, if Torchwood or The Podfather are used with this, take caution, as this could easily become a minor threat for a cheap price. Fireworks Zombie and Barrel of Deadbeards can easily remove this from the field, assuming its health isn't boosted.

 

sábado, 27 de mayo de 2017

Event Card Analysis: Pear Cub

Pear CubH 
Pear Cub is an event plant card in Plants vs. Zombies Heroes, and a member of the Guardian class. It costs 3 to play, and has 1/1. It has the Amphibious trait, and its ability makes a Grizzly Pear on its place when it is destroyed.  


Pear Cub is very weak for its cost, but do not let that fool you. Since your opponent is going to have to face Grizzly Pear once you destroy this plant, it can make your opponent think again before playing their zombies or tricks.

Since it also has the Amphibious trait, it is useful on preventing Amphibious zombies from continuously doing damage to you. Its Amphibious trait also lets it be boosted by Navy Bean, though only Citron can do this normally. If your opponent lacks Amphibious zombies such as Rustbolt, Z-Mech, or Professor Brainstorm, it can cause issues for them, especially when it is boosted.
You can boost its stats to put your opponent in a dilemma, though if it gets higher stats than Grizzly Pear, your opponent can simply choose to destroy it without any hesitation.

Since it makes another plant by its ability, Muscle Sprout synergizes well with it, although only Grass Knuckles can normally use such a combo.

Use caution when playing it in unprotected lanes, however, as smart opponents may keep that lane open to get an easy superpower or two at no real risk to themselves. If you play as Grass Knuckles, you can force a zombie to attack it with Whipvine or Sweet Potato.

Think of Pear Cub as Barrel of Deadbeards on the plants side, except that it does not do damage to all fighters on the field when destroyed, but instead makes a stronger fighter on its place instead. Do not get lured by Pear Cub's weak stats. If you think you cannot handle Grizzly Pear with what cards are in your hand, do not destroy Pear Cub. It is better to take little damage to prepare for a safe fight than to recklessly destroy it and put yourself in danger. But also beware, as unlike Barrel of Deadbeards, your opponent has near-total control of this card, as plants play after zombies.

One way to deal with it is to prevent it from being destroyed. If Pear Cub is actually played on a lane with a powerful zombie, you can play Smoke Bomb to move that zombie away, or Terrify to move Pear Cub away. You can also play Shrink Ray or Landscaper to remove its strength so it can't chip away your health while you leave it alone.

Another way is to play a zombie that can destroy both Pear Cub and Grizzly Pear alone. While any zombie with high stats can play that role, zombies with the Frenzy trait are even better as they can destroy both plants in a single attack, provided their stats are at least 4/2. Vimpire is a good example of such a zombie, as he destroys Pear Cub, gains extra stats, becomes able to destroy Grizzly Pear now that it has 4 strength, and hits your opponent for 6 damage, all in one turn of combat.

Do not use Fireworks Zombie or Barrel of Deadbeards against Pear Cub unless the circumstances are in your favor, as it can only leave you in a tough spot. This also applies to Area of Effect cards like Weed Spray and The Chickening.

viernes, 26 de mayo de 2017

Video Thursday: Great Imposter BrainFreeze Deck by FryEmUp!

I love Imposter. Hes funny and has a great mustache, but other than Imp decks, he doesnt have much use, except in this deck made by amazing and very experienced PVZH Player: FryEmUp. Check it out!
Ya know, this makes me want Maniacal Laugh more... Why did i craft 3 Blooming Hearts... :(

BREAKING NEWS: New Ranked Season and Set 2 RELEASE DATES!!!!!! (MAJOR SPOILERS)

Users at the PvZ Heroes Reddit have dug-up info on the new season of ranked mode, alongside... THE SET 2 RELEASE DATE!

Reddit User "The_ACFP" shared this picture confirming the possible Set 2 Release Date.
 

Afterwards, Reddit User "Pealover" said the following:
"To be more exact, it's June 12, 6:00 PM UTC time."

This makes alot of sense, as High Voltage Currant, which many consider a Set 2 Event Card, is dropping June 6. This could very well mean Early Access Galactic Packs will start to be sold in the shop.

The_ACFP also said:
"If you pay attention, you can see that the file that contains this date is called "pvpdata", so it contains stuff of online modes only, so we can conclude that can be Ranked Matches Season 2's release. And then there's Early Access, and as far as we know, Early Access packs Lasts 1-2 Weeks. So we have more 2 Release Dates: 06/04 (High Voltage Currant's Event Start) and/or 05/30 (Sun-Shroom's Event Start. It kinda fits more because of the event name, "Chosen Ones)."

Note that name of Sun-Shroom´s event: "Chosen Ones"
In alot of media, Chosen One or Ones mean someone that could save something due to his amazing abilities or traits.
We know there will be 2 new Heroes, which are based on Space. Are these the "Chosen Ones"?

Onto Pealover´s thread, where he showcases the way the new Ranked mode is gonna work. Its gonna be alot faster to level-up ranks, and this is great considering they will now last 5 weeks only. Below are the stars and info that it will take. He also shared the possibly true release date of Set 2, alongside the prizes for getting to a certain league before the season is over.

The dev version has once again updated, and along with it the PvP Season data has updated, too, with probably almost completed data and start date, too!

Season 2 begins June 12 at 6:00 PM UTC time.

Here's the data for its ranking up proccess:
Wood League (Levels 1-4):
Each level needs 5 stars;
A single win rewards with 3 stars;
A win streak rewards with 4 stars;
A loss takes away 0 stars;
Each time the player levels up, the reward is 10 Gems.;
The reward for ending the season on this league is 1x Premium Pack with 0% chance for a new Hero.

Bronze League (Levels 5-9):
Ranking up to this league awards you with 50 Gems.
Each level needs 5 stars;
A single win rewards with 2 stars;
A win streak rewards with 3 stars;
A loss takes away 0 stars;
Each time the player levels up, the reward is 15 Gems.;
The reward for ending the season on this league is 1x Premium Pack with 0% chance for a new Hero and 1x Galactic Pack.

Silver League (Levels 10-19):
Ranking up to this league awards you with 100 Gems.
Each level needs 5 stars;
A single win rewards with 2 stars;
A win streak rewards with 3 stars;
A loss takes away 0 stars;
Each time the player levels up, the reward is 20 Gems.;
The reward for ending the season on this league is 2x Premium Packs with 0% chance for a new Hero and 1x Galactic Pack.

Gold League (Levels 20-29):
Ranking up to this league awards you with 150 Gems.
Each level needs 5 stars;
A single win rewards with 1 star;
A win streak rewards with 2 stars;
A loss takes away 1 star;
Each time the player levels up, the reward is 25 Gems.;
The reward for ending the season on this league is 3x Premium Packs with 0% chance for a new Hero and 1x Galactic Pack.

Diamond League (Levels 30-39):
Ranking up to this league awards you with 200 Gems.
Each level needs 5 stars;
A single win rewards with 1 star;
There is no win streak bonus;
A loss takes away 1 star;
Each time the player levels up, the reward is 30 Gems.;
The reward for ending the season on this league is 3x Premium Packs and 2x Galactic Packs.

Taco League (Levels 40-49):
Ranking up to this league awards you with 250 Gems.
Each level needs 5 stars;
A single win rewards with 1 star;
There is no win streak bonusl
A loss takes away 1 star;
Each time the player levels up, the reward is 35 Gems.;
The reward for ending the season on this league is 4x Premium Packs and 2x Galactic Packs.

Ultimate League (Level 50):
Ranking up to this league awards you with 300 Gems.
There are no levels, therefore, no stars are needed;
A single win rewards 1 star, despite not needing any;
There is no win streak bonus
A loss takes away 1 star;
The player cannot level up.;
The reward for ending the season on this league is 4x Premium Packs and 3x Galactic Packs.

As we can see, the rewards are gonna be much smaller compared to this new Season, but it is so much faster to rank up (3 STARS FOR WINNING ONCE IN WOOD LEAGUE?! Sign me up!).
The season ending rewards are new and very cool! They also tell us that the shop will still sell normal Premium Packs alongside the new Galactic Packs.

So... If they release Galactic Early Access Packs, will you buy them? Personally not me.
Thank yall for reading! Have an awesome day :)
~Plants10000

miércoles, 24 de mayo de 2017

Time Travel Wednesdays: Interdimensional Zombie + Transformation Station Gameplay!

Here we have a video showcasing the Interdimensional Zombie and the Transformation Station! Both are Brainy Cards. Interdimensional Zombie transforms into a 3 cost Zombie when a Science Card is played, while Transformation Station turns the zombie in its lane into another zombie, but costing 1 more. It can even get to ZOMBOT 1000. Its crazy good ;)
SPOILER WARNING.

martes, 23 de mayo de 2017

Deck Monday (+UPDATE!): Wall-Knight Flowers!

Ya know, Flowers, while powerful, are kinda weak. But with some awesome cards and setup, they can overpower anything and everything!
This deck focuses on Flowers, starting with removal early on, then getting carried thru turns 4-10 with your Flowers, whether ya go Board Control with Briar Rose or Stalling till turn 10 and use Wall-Nut Bowling is your choice. Flowers are cute, but some are definitely DEADLY.

X4 Morning Glory: A solid 2/2 plant for 1 sun. Use it for early defence if you need to, or save it for mid/late game where it becomes a resilient 3/3. In some games you might not need to use it to deal damages, so save it as a 1 sun removal with Briar Rose synergy.

X3 Grave Buster: Gravestone decks are the strongest zombie decks at the moment so Gravebuster will come in handy in these match-ups. Use it to get rid of key gravestones (for example Pogo Bouncer) and disrupt their tempo.

X4 Hot Date: There are so many uses and it is never a dead draw. In early-game it is an effective removal for key zombies such as Toxic Waste Imp/Gargologist/Zombot Drone Engineer, or use it as a gravestones blocker. In mid-game it protects your key flowers and takes care of water lane zombies. In late game it is a great lane manipulator for the best Wall Nut Bowling finish. A great control card and one of the best in the game.

X4 Second Best Taco: The two best things in one card, and it is an auto-include in every Wall Knight control deck. More of a mid-late game card so don’t keep it in your starting hand.

X4 Pear Cub: This is great for stalling and to generate card advantage, and a good gravestone blocker. The activated 5/4 Grizzly pear is a formidable force and your opponent will often respond to it immediately next turn by blocking or removing it, which gives you a free turn to catch up on your defence or play Metal Petal Sunflower. 90% of the time it will take 2 or more cards to neutralize this which is great value! It can also be used to counter Barrel of Deadbeard/Firework zombie.

X3 Whack-a-Zombie: Standard early removal which this deck needs vs tempo and aggro. This in combination with Hot Date provides the best early game control.

X4 Metal Petal Sunflower: A solid fighter and very resilient to tricks. The only removal tricks that it will die to on Turn 4 is Cake Explosion, B-Flat, and Smash’s Slammin Smackdown. The extra sun ramp is great for activating 3/3 morning glory 1 turn earlier or playing Briar Rose on Turn 5. You may play it on Turn 8 for an accelerated Turn 9 Wall nut bowling.

X3 Doom Shroom: The best removal trick for this deck and do not replace them with Sham Rocket. It can often wipe the whole board vs pet/sport/garg decks, or save you from a hairy Plankwalker RNG. Your plants will rarely be affected since the majority of your plants are 3 attack.  

X3 Power Flower: 3/5 is good, strikethrough is great, and healing is amazing. This is one of your key plants and play it safe if you can. It is resilient to most removal tricks, and 3 attack strikethrough damage will quickly take your opponent’s health down. It is also a great healer. In many instances I was down to 2-5 health and win the game 2-3 turns later with nearly full health.

X3 Briar Rose: Your main line of defence. While it can be used as a Turn 6 removal against a tough zombie such as Defensive End, having a solid board of flowers is when Briar Rose will shine. It is the key to success against Gravestone/Teleport-bonus attack decks. Try play it in Lane 4 if you can, protect it with your superpowers (Nut Signal/Bubble-up), team up and heal against direct damage tricks if necessary.

X2 Poppin Poppies: Great flower synergy with Briar Rose and Power Flower. Its little Buddies are great for blocking and lane clogging, and they are all “deadly” in presence of Briar Rose. Beware that a 4/4 body is a target for Rocket Science.

X3 Wall Nut Bowling: A solid win condition and a much better choice over Cornucopia. With 3 copies, there is a 95% stacked probability of drawing one before Turn 10 (assume 2 additional card draw from Superpower/Taco). Plan your board early and use removal and lane manipulation to clear the ground lanes. The preparation will pay off and 4 out of 5 times this card will win you the game this turn or next.

UPDATE TIME!
Hey guys! This next update is not as big as our last one, but now Mondays will be for Card Of The Week, while Fridays will be Deck Friday´s. This is to ensure better editing and better posts of said Decks. Thanks for reading!   
~Plants10000

Event Card Analysis: Imposter

ImposterH
Imposter is an event zombie card in Plants vs. Zombies Heroes, and a member of the Sneaky class. He costs 1 to play, and has 2/1. He does not have any traits, and his ability adds a random Imp card that costs 1, which can be another Imposter, into the zombie hero's hand when he is destroyed, then places a mustache on that Imp when it is played.

Imposter can be a great addition for Imp decks, as he gives you more Imps when he is destroyed. You can treat this as Haunting Zombie but with a slightly riskier ability, as he can give you either a powerful Imp, or a really weak one.
So far, Imposter can only give the player:
  • Imp
  • Swabbie
  • Mini-Ninja
  • Impfinity Clone
  • Leprechaun Imp
  • Another Imposter
Getting an Imp or Swabbie is the worst case scenario, as they do almost nothing, though they can be used as a meat shield or as a glass cannon if paired with Toxic Waste Imp or as extra cards with Imp Commander. Mini-Ninja has the Anti-Hero trait, meaning he can do some good damage early in the match. Impfinity Clone is fragile, but is seen as stronger than Swabbie and can act as Snorkel Zombie with the Imp tribe. Leprechaun Imp is possibly the best Imp to get, since he has decent stats and will shuffle 2 Pots of Gold your deck. Getting another Imposter also means you get to draw another Imp, making it good for synergy.

You can treat Imposter as a cheap Haunting Zombie, but that works with the Imp tribe. Be careful if this stacks with Imp Commander or Toxic Waste Imp as it can ruin your defenses. In addition, be careful of destroying this as it can provide more Imps to the zombie hero's hand. The good news is is that you will only have to worry about Imps that cost 1 brain. Mini-Ninja can be dangerous if the zombie hero has Smoke Bomb, but virtually any attacking plant can be used to get rid of them.

sábado, 20 de mayo de 2017

Event Card Analysis: Regifting Zombie

Regifting ZombieH 
Regifting Zombie is an event zombie card in Plants vs. Zombies Heroes, and a member of the Brainy class. He costs 2 to play, and has 3/2. He does not have any traits, and his ability gives 2 cards to both the plant and zombie hero.


Regifting Zombie is a good option early on, as he only costs 2 and has 3/2, which are respectable stats early on in the game. Compared to the Cell Phone Zombie, who gives you 1 card, Regifting Zombie gives 2, but at the cost of your opponent also gaining 2 cards. In that case, be careful of playing him if your opponent has a low amount of cards. In addition, it may be wise to swap Regifting Zombie for Cell Phone Zombie if the risk is higher than the reward. Otherwise, the plant hero may obtain cards that can help stop your attack. However, in terms of fighting, he is essentially Fire Peashooter for zombies, except with no beneficial tribe.

As for its ability, it can also be used to draw Pot of Gold more easily should Leprechaun Imp be played. Or, you can force your opponent to overdraw and be unable to block. If the game goes extremely late, you can also try to use this to make your opponent run out of cards, since the player who runs out of cards first instantly loses regardless of health. However, this occurs rarely in general matches.

Regifting Zombie can be of great use to Super Brainz in a mill deck as you can use this to add a lot of cards in your opponent's hand, which can prevent them from getting a Super-Block as long as there are 10 or more cards in their hand. In addition with Super Brainz, Regifting Zombie can be combined with cards like Pogo Bouncer to benefit said deck very easily.

Be wary when Bananasaurus Rex is on the field, as it will get boosted when Regifting Zombie is played. Additionally, if Sow Magic Beans is played, your opponent will have a higher chance of drawing Magic Beanstalk throughout the game.

As Super Brainz, you can use Firefighter or Mixed-Up Gravedigger to make him replay his ability. However, like said, be careful on when to do this, as you may supply the plant hero with cards in desperate needs, putting you in a bad spot.

Against Regifting Zombie, he can be a challenge early on in the game, due to his high stats for the point of the game in which he is usually played in. However, his gimmick, which makes each player draw two cards, can be both beneficial or a waste of space, as you could get good cards or ones that are less useful. But for most, you may obtain cards that could help you win the game if you are low on cards.

Regardless of the type of cards you get, if you have Bananasaurus Rex on the field, it gets +2/+2 when Regifting Zombie is played, as you get two cards for free.

However, if you manage to have a lot of cards in your hand, you do need to be careful is Regifting Zombie is played as it prevents you from getting a Super-Block if you are holding 8 to 10 cards.


jueves, 18 de mayo de 2017

Video Thrusday: Reaching Doubled Mint´s Limit!

Did ya know that Doubled Mint had a limit? It occurs when theres an Interger Overflow, and its stats can go all the way to 2,147,483,647 (or 2 to the positive 32nd -1!). Heres an old video showcasing getting to this said limit thru a friend match. Imagine doing this in a Casual Match!

Doubled MintH